swordsGetting Started

Getting Started in DMMPS

When you first log into DMMPS, you'll go through a quick setup process to customize your starting experience.

Step 1: Tutorial Information

Read through essential information about Deadman Mode mechanics to understand the basics.

Step 2: Select Your Starting Sigil

Choose one of three free starting sigils:

  • Sigil of the Menacing Mage

  • Sigil of the Formidable Fighter

  • Sigil of the Ruthless Ranger

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Important: You cannot sell this sigil on the Grand Exchange until you reach Bracket 3 (combat level 71+).

Step 3: Choose Your Starting Location

Select from a variety of starting locations to match your planned route and strategy.

Step 4: Confirm and Begin

Review your selections, and once confirmed, you'll be brought to the Mainland. You'll start in Bracket 1 with 15x combat XP and 5x skilling XP.

Making your way up the combat brackets is crucial—each bracket increases your XP rates and unique drop multipliers.

Early Game Tasks

Security Stronghold You'll receive a notification to complete the Security Stronghold for extra coins—up to 60,000 coins total. This is a great way to jumpstart your economy.

Historian Minas Visit Historian Minas to receive experience lamps that can be used on skills over level 30, giving you a helpful boost early on.

Starter Kit

You'll receive a starter kit containing:

  • 30 untradeable tuna (in bank)

  • 12 untradeable tuna (in inventory)

  • Chronicle with 10 teleport cards charged

  • Looting bag

  • Starter weapons based on your chosen sigil

  • Random Tier 1 sigil

  • Dramen staff

You can claim this kit from a Combat Tutor in Lumbridge every 12 hours, so make sure to visit daily for free supplies.

Getting Your First Slayer Task

Slayer is extremely important in DMMPS—Slayer caskets are the main source of income for players. Get a Slayer task as soon as possible to start earning gold.

Use the Slayer Teleporter at home (Grand Exchange) to quickly travel to your selected Slayer Master and begin your first task.

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