sack-dollarSupply Drops


Deadman Mode Supply Drops

In DMMPS, you have a chance to receive Deadman Mode supply drops modeled after OSRS's Armageddon system. These supply drops are organized into various subtables, each containing different items. When you receive a supply drop, you'll get two random items from that subtable.

The higher the level of the monster you defeat, the better the supply drop you can obtain.

How Supply Drops Work

Each subtable has a specific loot chance and monster level requirement. Higher-level monsters unlock access to more valuable subtables with better rewards.


Basic Supply Tables (Monster Level 16+)

Subtable 1 (Loot chance: 4/100)

  • 50-80 noted lobsters

  • 8-16 noted superantipoison (4)

  • 400-600 chaos runes

  • 30-40 irit leaves

  • 36-40 unicorn horns

Subtable 2 (Loot chance: 4/100)

  • 50-80 noted swordfish

  • 8-16 noted super strength (4)

  • 400-600 cosmic runes

  • 30-40 noted kwuarm

  • 36-40 limpwurt roots

Subtable 3 (Loot chance: 4/100)

  • 50-80 noted monkfish

  • 8-16 noted super energy (4)

  • 400-600 law runes

  • 30-40 noted avantoe

  • 36-40 noted mort myre fungus

Subtable 4 (Loot chance: 12/100)

  • 100-150 noted sharks

  • 8-16 noted prayer potions (4)

  • 400-600 nature runes

  • 30-40 noted ranarr weed

  • 36-40 noted snape grass


Advanced Supply Tables

Subtable 5 (Loot chance: 12/100) - Monster Level 25+

  • 100-150 noted sharks

  • 8-16 noted super defence (4)

  • 400-600 mud runes

  • 30-40 noted cadantine

  • 36-40 noted white berries

Subtable 6 (Loot chance: 12/100) - Monster Level 37+

  • 50-80 noted cooked karambwan

  • 8-16 noted antifire potion (4)

  • 400-600 mist runes

  • 30-40 noted lantadyme

  • 36-40 noted blue dragon scales

Subtable 7 (Loot chance: 12/100) - Monster Level 49+

  • 50-100 noted cooked karambwan

  • 8-16 noted ranging potion (4)

  • 400-600 steam runes

  • 30-40 noted dwarf weed

  • 36-40 noted wine of zamorak

Subtable 8 (Loot chance: 8/100) - Monster Level 61+

  • 50-80 noted sea turtles

  • 8-16 noted saradomin brew (4)

  • 400-600 lava runes

  • 30-40 noted toadflax

  • 36-40 noted crushed nest

Subtable 9 (Loot chance: 12/100) - Monster Level 69+

  • 100-150 noted sea turtles

  • 8-16 noted super restore (4)

  • 400-600 death runes

  • 30-40 noted snapdragons

  • 36-40 red spider's eggs

Subtable 10 (Loot chance: 12/100) - Monster Level 81+

  • 50-80 noted manta rays

  • 8-16 noted super combat potion (4)

  • 400-600 blood runes

  • 30-40 noted torstol

  • 36-40 noted potato cactus


Elite Supply Table (Monster Level 93+)

Subtable 11 (Loot chance: 8/100)

Base rewards (receive 2 items):

  • 100-150 noted manta rays

  • 8-16 noted anti-venom+ (4)

  • 400-600 wrath runes

  • 400-600 soul runes

Bonus Rare Drop (1/5 chance)

When you hit Subtable 11, you have a 1/5 chance to receive one of these unique items:

  • Amulet of fury

  • Dark bow

  • Archer ring

  • Berserker ring

  • Seers ring

  • Master wand

  • Mage's book

  • Abyssal whip

  • Dragon crossbow

  • Infinity boots

  • Dragon boots

Mega Rare Drop (1/10 chance)

Additionally, there's a 1/10 chance to receive:

  • Any gilded item

  • Any 3rd age item


This system ensures that higher-level monsters yield increasingly valuable and rare rewards, adding an exciting element of risk and reward to your gameplay. The better the monster, the better your chances at premium supplies and ultra-rare items.


How does rolling on a subtable work

Subtables 1 through 11 all have weights that add up to 100. This is where the combat level of the monster comes in. If you kill a monster that has subtable 1-4 allowance, it will create a total 'package' of weights from these tables. This number is 24. This means that when you get the supply drop table, we'll roll a random number between 1-24 to determine which table your supply drop will come from. Any monsters over combat level 93 will roll a number between 1-100 since it has all subtables allowance.

Examples:

You kill a sand crab

  • This monster is level 15 and will not drop any supply drops because of the minimum level 16 threshold.

You kill a moss giant

  • This monster is combat 49

  • If you get a supply drop from this monster, it's either:

    • Subtable 1-2-3-4-5-6

    • Subtable 7 starts at combat 49+, so you're not eligible

You kill an Abyssal demon

  • This monster is combat 124

  • If you get a supply drop from this monster, it's:

    • A chance across all subtables. Since the last one, subtable 11, is enabled at 93+ combat monsters.

    • If you hit subtable 11:

      • You get a 25% chance for the bonus rare drop including whips, dragon crossbows, etc.

      • You get a 10% chance for the bonus rare drop including gilded & 3rd age


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